Integrating technology in the classroom in a practical way is posing a problem for many centers, which due to lack of support or lack of resources, do not come up with a possible solution where to reach a balance in the integration of new technologies with an adequate educational project.
To all this, it is gathered that the current educational system is being questioned for not having faced any substantial change for decades, is another reality, that education in schools should be based more on fostering imagination, creativity, work as a team, rather than learning to learn, with a role of the teacher as sole holder of the truth and with a book that is not flexible in the contents to adapt them to the rhythm of the class.
We continue with a type of education where only boys and girls who follow the path marked are those who can pass the exams and finish the cycle, losing along the way great potentials that either need another type of motivation or a different kind of content. As Einstein mentioned, “if you judge a fish because of its ability to climb a tree, it will live its entire life believing it to be stupid.”
Ten Reasons Why To Integrate New Technologies In The Classroom
With content and appropriate methodology, mobile phones, laptops or tablets, help educate students in a more dynamic and open.
Encourages the integration of new forms of learning, open to adapt to a more significant number of students, favoring individualized education.
Ideal environment to work in a team, without limiting the physical presence of work groups.
Using technology in the classroom allows teachers to educate students on the responsible use of devices outside of a controlled environment, such as at home or away from home.
Students are used to using tablets, phones or computers practically since they were born so much to play as to learn. Therefore, it is logical that they are included in the classroom as a learning tool.
The information received by the students is more updated and can be adapted to the objectives set by the center and the teaching staff.
The role of the teacher is changed, and the students become protagonists of their own learning, allowing gamification of the classroom that is shown to be ideal in an educational environment. Being expensive devices requires the student to be responsible for the work material. There are few work environments where the use of new technologies is not essential.…